Troubled Lands Explainer
Troubled Lands
- Rules
- Talking is fine
- No talking/interacting with other groups
- Can see other people’s cards
- Each person does one thing each turn (before drawing the weather card)
- Eroded -> Fallow -> Forest/Fields/Pasture
- Weather are 1-10 (plus extra 6,8), sorted randomly
- 6/9 are tough to distinguish - make sure raindrops are falling down
Round 1 - Collaborative
- 8 turns
- Group with highest total score wins
- When done, bring weather cards to me for reshuffling and write your score on the board
Reminder
- Start with:
- 6 Forest
- 2 Fallows
- 2 Fields
- 2 Pasture
- Eroded if more rain than forests
- 2 become eroded
- Erosion order: Fallows, field, pasture, forest
Can’t plant on eroded, have to turn it to fallows first
Round 2 - Within-group competition
- 8 turns
- Person in group with highest score wins
- When done, bring weather cards to me for reshuffling
- Write your score and role on the board
Round 3 - Within-role competition
- Person of each type with highest score wins
Take a few minutes to think/write about:
- How did you play differently in different versions?
- What in real life is similar to each version of the game?
- How did you decide whether or not to help others?
- What does this have to do with social networks and social capital?!
Debrief
- What did you think about while playing?
- How did you feel as you played? Did those feeling change across different versions of the game?
- When do you help others in real life?
Debrief
- Were resources and abilities distributed fairly?
- How should resources be distributed in the real world?
- What role did communication play? How did your group make decisions?
- Did you work to make things equal? Why or why not?
- What kinds of inequality appeared in the game?
Debrief
- Did anyone sanction someone else? Why?